AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance in Belgium, Q2 2024
In Q2 2024, Squad Busters, Solo Leveling:Arise, Clash Royale, Clash of Clans, and Evony showed varying performance trends in Belgium, with notable peaks in downloads, revenue, and active users.
In Q2 2024, the high fantasy games market in Belgium saw some intriguing trends among the top 5 applications on the unified platform. Here’s a closer look at the performance of Squad Busters, Solo Leveling:Arise, Clash Royale, Clash of Clans, and Evony.
Squad Busters
Supercell's Squad Busters witnessed a meteoric rise in revenue, peaking at around $69K in the last week of May and maintaining a strong performance with $65K in the first week of June. Downloads surged dramatically to 93K by the end of May, followed by a slight dip and then another increase to 52K by the end of June. Weekly active users mirrored this trend, reaching 73K in the last week of May and maintaining a consistent user base of around 25K through June.
Solo Leveling:Arise
Netmarble Corporation's Solo Leveling:Arise had an impressive revenue start with $33K in the first week of May, gradually declining to $10K by the end of June. Downloads started strong with 30K in early May but dropped steadily to around 1K by late June. Despite the decline in downloads, weekly active users remained stable and even increased slightly, peaking at 31K by the end of June.
Clash Royale
Clash Royale from Supercell showed a mixed performance. Revenue peaked at $49K in early May but fluctuated between $20K and $34K for the rest of the quarter. Downloads remained relatively consistent, averaging around 2K to 3K weekly. Weekly active users showed some variability, dropping to 276K mid-June but recovering to 333K by the end of the month.
Clash of Clans
Clash of Clans also from Supercell, had a steady revenue stream, peaking at $67K in early April and maintaining around $24K by the end of June. Downloads varied slightly, starting at 2K and peaking at 3K late April, then gradually declining to 1K by mid-June. Weekly active users remained fairly stable, averaging between 222K and 288K throughout the quarter.
Evony
TOP GAMES INC.'s Evony experienced a consistent revenue stream, peaking at $17K in late April and stabilizing around $13K by the end of June. Downloads showed a declining trend from 3K in mid-April to around 1K in late June. Weekly active users peaked at 10K in late April and saw a gradual decline to 7K by the end of June.
Overall, these high fantasy games showcased varied performance trends in Belgium during Q2 2024. For more detailed insights and data, visit Sensor Tower.